02 novembro, 2010

reprint in real-time

© Paulo Mendes

Acabadinhas de aterrar no meu e-mail, algumas das imagens que Paulo Mendes mostrará na galeria Reflexus, a partir de sábado, na exposição reprint in real-time, dão vontade de ir até ao Porto.

reprint
A reprint is a re-publishing of material that has already been previously published.

The word reprint is used in many fields.
A new printing of a publication which has no changes from the original.
A publication that is reprinted without changes or editing and offered again for sale.
To renew the impression of anything.A copy of an impression from a part of a bibliographic unit, printed from the type image of the original and separately issued.
A new impression of an existing edition, often made by photographic means, or a new edition made from a new setting of type which is a copy of a previous impression, with no alterations in the text except perhaps the correction of typographical errors.
The reprint is much less expensive than a first edition.
The number of copies in a reprint edition is usually less than in the original edition.
To publish something that has been published before.Separately issued reprint of a part of a publication or document.

(in)

real-time

Of or relating to computer systems that update information at the same rate they receive information.
Being instant, instantaneous or immediate.
Real-time computer graphics, the producing and analysis of images in real time.
A system is said to be hard real-time if the correctness of an operation depends not only upon the logical correctness of the operation but also upon the time at which it is performed.
An operation performed after the deadline is, by definition, incorrect, and usually has no value. In a soft real-time system the value of an operation declines steadily after the deadline expires. Massively multiplayer online real-time strategy (MMORTS) is a category for computer games that combines real-time strategy (RTS) with a large number of simultaneous players over the Internet. It is a type of massively multiplayer online game.
Data from the source that are available for use within a time that is short in comparison to important time scales in the phenomena being studied.
Data presented in usable form at essentially the same time the event occurs. The delay in presenting the data must be small enough to allow a corrective action to be taken if required.

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